Shaders And Rendering

Use when writing shaders or configuring rendering in Godot 4.x — covers the Godot shading language (GLSL-like), shader types (spatial, canvas_item, particles, sky, fog), vertex and fragment functions, Visual Shader editor, canvas_item shaders for 2D effects, spatial shaders for PBR and custom lighting, particle shaders, uniforms and shader parameters, screen-reading shaders (screen_texture, depth_texture), post-processing, rendering pipelines (Forward+, Mobile, Compatibility), and common shader recipes (dissolve, outline, water, hologram, CRT, blur). Make sure to use this skill whenever writing .gdshader files, creating visual effects, configuring rendering settings, or implementing custom materials in Godot.

Kayforkind 2d21d2a 14.6 KB Updated

File contents

Kayforkind/skill-slice commit 2d21d2a176

Frequently asked questions

npx skillmds@latest add kayforkind/shaders-and-rendering