Technical Art Vfx

Authors HLSL/GLSL shaders, G-buffer pass order, PBR/BRDF, HDR post chains (bloom/ACES/SSAO), and compute GPU particles or VAT. Use for dissolve, fresnel, triplanar, or moving sim onto the GPU. Not a frame-budget profiler (game-performance-profiling) and never a DCC export or skeletal-IK chair.

Kayforkind 21428e0 16.5 KB Updated

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Kayforkind/skill-slice commit 21428e03d5

Frequently asked questions

npx skillmds@latest add kayforkind/technical-art-vfx