Threejs Interaction

Handles Three.js user input: Raycaster picking, pointer/touch, OrbitControls/FlyControls/FirstPersonControls, and drag/select. Use when a WebGL scene must be clickable or orbitable rather than a passive render. Not for first-scene scaffold (threejs-fundamentals), ambitious VFX routing (threejs-skill-router), or a playable Vite game (three-js-web-game).

Kayforkind 2ca406b 18.2 KB Updated

File contents

Kayforkind/skill-slice commit 2ca406bdb1

Frequently asked questions

npx skillmds@latest add kayforkind/threejs-interaction