Threejs Postprocessing

Sets up Three.js screen-space post-processing: EffectComposer/RenderPass, UnrealBloom, DOF, SSAO, FXAA, vignette, glitch, outline, custom ShaderPass, and WebGPU TSL PostProcessing. Use when adding glow, blur, AA, or grading on the final image rather than scene lighting. Not for modeling, materials, or shadows in the scene graph; never call renderer.render() in the loop once a composer owns the frame.

Kayforkind 807f8f9 19.7 KB Updated

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Kayforkind/skill-slice commit 807f8f9575

Frequently asked questions

npx skillmds@latest add kayforkind/threejs-postprocessing