Threejs Textures

Configures Three.js textures via TextureLoader, colorSpace (sRGB vs data maps), wrap/repeat/anisotropy, PBR maps, UVs, cubemaps, and HDR environment maps. Use when loading images onto materials, fixing washed colors, or optimizing texture memory. Not for scene, camera, or renderer scaffolding (threejs-fundamentals) and not for routing to other Three.js specialists (threejs-skill-router). Do not set SRGBColorSpace on normal, roughness, or metalness maps.

Kayforkind c8e6201 6.5 KB Updated

File contents

Kayforkind/skill-slice commit c8e62017d0

Frequently asked questions

npx skillmds@latest add kayforkind/threejs-textures