Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
MANDATORY PREPARATION
Context Gathering (Do This First)
You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), and understanding what's truly essential vs nice-to-have for this product.
Attempt to gather these from the current thread or codebase.
- If you don't find exact information and have to infer from existing design and functionality, you MUST STOP and {{ask_instruction}} whether you got it right.
- Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST {{ask_instruction}} clarifying questions first to complete your context.
Do NOT proceed until you have answers. Simplifying the wrong things destroys usability.
Use frontend-design skill
Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.
Assess Current State
Analyze what makes the design feel complex or cluttered:
Identify complexity sources:
- Too many elements: Competing buttons, redundant information, visual clutter
- Excessive variation: Too many colors, fonts, sizes, styles without purpose
- Information overload: Everything visible at once, no progressive disclosure
- Visual noise: Unnecessary borders, shadows, backgrounds, decorations
- Confusing hierarchy: Unclear what matters most
- Feature creep: Too many options, actions, or paths forward
Find the essence:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, {{ask_instruction}}
CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
- Core purpose: What's the ONE thing this should accomplish?
- Essential elements: What's truly necessary to achieve that purpose?
- Progressive disclosure: What can be hidden until needed?
- Consolidation opportunities: What can be combined or integrated?
IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
Simplify the Design
Systematically remove complexity across these dimensions:
Information Architecture
- Reduce scope: Remove secondary actions, optional features, redundant information
- Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- Combine related actions: Merge similar buttons, consolidate forms, group related content
- Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
- Remove redundancy: If it's said elsewhere, don't repeat it here
Visual Simplification
- Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
- Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
- Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- Flatten structure: Reduce nesting, remove unnecessary containers—never nest cards inside cards
- Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
- Consistent spacing: Use one spacing scale, remove arbitrary gaps
Layout Simplification
- Linear flow: Replace complex grids with simple vertical flow where possible
- Remove sidebars: Move secondary content inline or hide it
- Full-width: Use available space generously instead of complex multi-column layouts
- Consistent alignment: Pick left or center, stick with it
- Generous white space: Let content breathe, don't pack everything tight
Interaction Simplification
- Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- Smart defaults: Make common choices automatic, only ask when necessary
- Inline actions: Replace modal flows with inline editing where possible
- Remove steps: Can signup be one step instead of three? Can checkout be simplified?
- Clear CTAs: ONE obvious next step, not five competing actions
Content Simplification
- Shorter copy: Cut every sentence in half, then do it again
- Active voice: "Save changes" not "Changes will be saved"
- Remove jargon: Plain language always wins
- Scannable structure: Short paragraphs, bullet points, clear headings
- Essential information only: Remove marketing fluff, legalese, hedging
- Remove redundant copy: No headers restating intros, no repeated explanations, say it once
Code Simplification
- Remove unused code: Dead CSS, unused components, orphaned files
- Flatten component trees: Reduce nesting depth
- Consolidate styles: Merge similar styles, use utilities consistently
- Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?
NEVER:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
Verify Simplification
Ensure simplification improves usability:
- Faster task completion: Can users accomplish goals more quickly?
- Reduced cognitive load: Is it easier to understand what to do?
- Still complete: Are all necessary features still accessible?
- Clearer hierarchy: Is it obvious what matters most?
- Better performance: Does simpler design load faster?
Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
1---2name: distill3description: Strip designs to their essence by removing unnecessary complexity. Use when user says "simplify this", "too complex", "strip it down", "too cluttered", "reduce complexity", "too much going on", or wants a cleaner, more focused design.4---56Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.78## MANDATORY PREPARATION910### Context Gathering (Do This First)1112You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), and understanding what's truly essential vs nice-to-have for this product.1314Attempt to gather these from the current thread or codebase.15161. If you don't find *exact* information and have to infer from existing design and functionality, you MUST STOP and {{ask_instruction}} whether you got it right.172. Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST {{ask_instruction}} clarifying questions first to complete your context.1819Do NOT proceed until you have answers. Simplifying the wrong things destroys usability.2021### Use frontend-design skill2223Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.2425---2627## Assess Current State2829Analyze what makes the design feel complex or cluttered:30311. **Identify complexity sources**:32 - **Too many elements**: Competing buttons, redundant information, visual clutter33 - **Excessive variation**: Too many colors, fonts, sizes, styles without purpose34 - **Information overload**: Everything visible at once, no progressive disclosure35 - **Visual noise**: Unnecessary borders, shadows, backgrounds, decorations36 - **Confusing hierarchy**: Unclear what matters most37 - **Feature creep**: Too many options, actions, or paths forward38392. **Find the essence**:40 - What's the primary user goal? (There should be ONE)41 - What's actually necessary vs nice-to-have?42 - What can be removed, hidden, or combined?43 - What's the 20% that delivers 80% of value?4445If any of these are unclear from the codebase, {{ask_instruction}}4647**CRITICAL**: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.4849## Plan Simplification5051Create a ruthless editing strategy:5253- **Core purpose**: What's the ONE thing this should accomplish?54- **Essential elements**: What's truly necessary to achieve that purpose?55- **Progressive disclosure**: What can be hidden until needed?56- **Consolidation opportunities**: What can be combined or integrated?5758**IMPORTANT**: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.5960## Simplify the Design6162Systematically remove complexity across these dimensions:6364### Information Architecture65- **Reduce scope**: Remove secondary actions, optional features, redundant information66- **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows)67- **Combine related actions**: Merge similar buttons, consolidate forms, group related content68- **Clear hierarchy**: ONE primary action, few secondary actions, everything else tertiary or hidden69- **Remove redundancy**: If it's said elsewhere, don't repeat it here7071### Visual Simplification72- **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors73- **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights74- **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function75- **Flatten structure**: Reduce nesting, remove unnecessary containers—never nest cards inside cards76- **Remove unnecessary cards**: Cards aren't needed for basic layout; use spacing and alignment instead77- **Consistent spacing**: Use one spacing scale, remove arbitrary gaps7879### Layout Simplification80- **Linear flow**: Replace complex grids with simple vertical flow where possible81- **Remove sidebars**: Move secondary content inline or hide it82- **Full-width**: Use available space generously instead of complex multi-column layouts83- **Consistent alignment**: Pick left or center, stick with it84- **Generous white space**: Let content breathe, don't pack everything tight8586### Interaction Simplification87- **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)88- **Smart defaults**: Make common choices automatic, only ask when necessary89- **Inline actions**: Replace modal flows with inline editing where possible90- **Remove steps**: Can signup be one step instead of three? Can checkout be simplified?91- **Clear CTAs**: ONE obvious next step, not five competing actions9293### Content Simplification94- **Shorter copy**: Cut every sentence in half, then do it again95- **Active voice**: "Save changes" not "Changes will be saved"96- **Remove jargon**: Plain language always wins97- **Scannable structure**: Short paragraphs, bullet points, clear headings98- **Essential information only**: Remove marketing fluff, legalese, hedging99- **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once100101### Code Simplification102- **Remove unused code**: Dead CSS, unused components, orphaned files103- **Flatten component trees**: Reduce nesting depth104- **Consolidate styles**: Merge similar styles, use utilities consistently105- **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases?106107**NEVER**:108- Remove necessary functionality (simplicity ≠ feature-less)109- Sacrifice accessibility for simplicity (clear labels and ARIA still required)110- Make things so simple they're unclear (mystery ≠ minimalism)111- Remove information users need to make decisions112- Eliminate hierarchy completely (some things should stand out)113- Oversimplify complex domains (match complexity to actual task complexity)114115## Verify Simplification116117Ensure simplification improves usability:118119- **Faster task completion**: Can users accomplish goals more quickly?120- **Reduced cognitive load**: Is it easier to understand what to do?121- **Still complete**: Are all necessary features still accessible?122- **Clearer hierarchy**: Is it obvious what matters most?123- **Better performance**: Does simpler design load faster?124125## Document Removed Complexity126127If you removed features or options:128- Document why they were removed129- Consider if they need alternative access points130- Note any user feedback to monitor131132Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."