AsyncOpenAI Concurrency: the Hidden httpx Pool Cap
Problem
Async batch scorers typically gate concurrency with asyncio.Semaphore(N).
Raising N above ~100 silently does nothing: the OpenAI SDK's default httpx
transport caps the connection pool at max_connections=100, so excess tasks
queue inside httpx instead of reaching the provider. The semaphore looks like
the throttle but is not the binding constraint — there is no error, just a
throughput ceiling.
Context / Trigger Conditions
asyncio.Semaphore(N)with N > 100 aroundclient.chat.completions.createshows the same throughput as N = 100- Client constructed as
AsyncOpenAI(api_key=..., base_url=...)with nohttp_clientargument (the default transport) - Provider is known to allow high concurrency (DeepSeek v4-flash: ~2500)
- Symptom check: requests-in-flight measured at the server never exceeds ~100
Solution
Size the httpx pool to the semaphore when constructing the client:
import httpx
from openai import AsyncOpenAI
CONCURRENCY = 2000
client = AsyncOpenAI(
api_key=..., base_url="https://api.deepseek.com",
http_client=httpx.AsyncClient(limits=httpx.Limits(
max_connections=CONCURRENCY,
max_keepalive_connections=CONCURRENCY)))
sem = asyncio.Semaphore(CONCURRENCY)
Both edits are required; either alone caps the other. Keep the per-request retry loop — at high concurrency transient failures are more likely, and the retry envelope is what turns them into non-events.
Verification
Throughput scales with N. Verified 2026-07-17 on DeepSeek v4-flash
(deepseek-chat, JSON-mode unit scoring, 1.5k-token prompts): at semaphore 50
a cold 13.8k-request chunk took ~70 min; at semaphore 2000 + matched pool, a
14.4k-request chunk took ~11 min (40 req/s sustained, ~250/s burst on a
1.7k-request tail chunk), 0 failed requests, 0 schema-invalid responses.
Effective speedup ~7x rather than 40x — server-side queuing absorbs the rest —
but with zero reliability cost.
Example
Specialist Directors US T1 campaign: final 8 chunks (100,243 calls) completed in ~55 minutes for $8.08 after the fix, versus a projected ~9 hours at the old setting. The edit is two lines in the scorer; the semaphore constant alone would have been a silent no-op.
Notes
- DeepSeek publishes no hard rate limit and handled 2000 in-flight cleanly; the practical ceiling reported is ~2500. Other providers enforce RPM/TPM caps — check before sizing.
- Windows: default asyncio proactor loop handled 2000 sockets without tuning; no ulimit-style adjustment needed.
- Companion ops lesson from the same campaign: when a run's plan changes
scale (two-night legs -> one-shot), re-audit the launch glue's hardcoded
limits — a wrapper
MAX-HOURS=10safety cap sized for the old plan hard-killed a healthy runner at 97/108 chunks. Caps and budgets in supervisor scripts must be revisited whenever expected duration changes. - Concurrency is a pure throughput knob: per-request outputs are unchanged (temperature 0, independent requests), so raising it mid-campaign does not create a scoring seam — unlike model/prompt changes, which do (see [llm-campaign-drift-gate]).