Frame QA - Storyboard Quality Gate
This skill reviews storyboard frames after generation.
It acts like a motion-design art director and production QA pass: keep what works, reject what damages product truth, and write precise regeneration direction.
Activation
Use this skill for requests like:
- "go through all the frames"
- "make sure these look professional"
- "vet against what we built"
- "which frames should regenerate?"
- "this looks amateurish"
- "does this honor the screenshots?"
- "is this good for Higgsfield / Omni?"
Do not use this skill to generate new frames unless the user explicitly asks for regeneration and videos:storyboard + imagegen are also used.
Inputs
Inspect as available:
- individual generated frames
- contact sheet
- prompt logs
- source product screenshots
- accepted prior versions
- rejected examples
- style contract
- narrative beat list
- target video tool constraints
Use visual inspection for image files. Do not judge from filenames alone.
Review Axes
Score each frame against:
- Product truth: real UI language, real brand, correct feature premise.
- Cohesion: belongs to the same sequence as the other frames.
- Motion plausibility: looks like a still from an actual launch animation.
- Composition: hierarchy, spacing, crop, negative space.
- Text quality: no gibberish, fake paragraphs, bad labels, or overcrowding.
- Logo/brand fidelity: no invented marks or mutated brand assets.
- AI-video readiness: stable enough for interpolation without hallucinated resets.
- Professional finish: not amateur, not generic, not overly decorative.
Decision Labels
Use only these labels:
keep: frame is production-usablekeep with note: usable, but needs a handoff constraintregenerate: violates product truth or qualityoptional: nice but not needed for the sequencereplace narrative: the frame is okay visually but the beat is wrong
Output Format
Default:
Frame QA
Overall:
<short read on the sequence>
Frame 01 - keep
Why:
Motion note:
Frame 02 - regenerate
Issue:
Regeneration direction:
Frame 03 - keep with note
Why:
Handoff constraint:
For many frames, use a compact table:
| Frame | Decision | Issue | Regeneration / Handoff Note |
| --- | --- | --- | --- |
Regeneration Direction
Good regeneration direction names the exact failure and the desired fix:
Regenerate frame 06 with upright UI, one centered leaderboard module, cleaner gradient background, no extra decorative cards, no generated paragraphs, and stronger continuity with frames 05 and 07.
Bad:
Make it better and more professional.
AI-Video Readiness Checks
Flag frames that may look good as stills but fail in video:
- too much angled UI
- dense text that will mutate
- end frame radically different from start frame
- important logo too small
- background with many decorative elements
- multiple UI modules competing
- lack of clean hold frame for stitching
Recommend either a simpler frame or a clearer motion-handoff constraint.
What Not To Do
- Do not manually edit frames.
- Do not create local composites to "fix" bad generations.
- Do not accept mutated logos or gibberish because the overall vibe is nice.
- Do not regenerate everything if only one or two frames break cohesion.
- Do not make the QA so broad that the user cannot act on it.