Animation Editing

Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).

kevinpbuckley Updated 605 repo stars

File contents

kevinpbuckley/VibeUE/tree/master/Content/Skills/animation-editing commit 4a265a1a12

Frequently asked questions

npx skillmds@latest add kevinpbuckley/animation-editing