Map Blockout

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.

kevinpbuckley Updated 605 repo stars

File contents

kevinpbuckley/VibeUE/tree/master/Content/Skills/map-blockout commit ab47d2523d

Frequently asked questions

npx skillmds@latest add kevinpbuckley/map-blockout