Ue AI And Navigation

Build AI in Unreal — AIController-driven pawns, Behavior Trees and Blackboards (tasks, decorators, services), the navigation system and NavMesh (MoveTo pathfinding, NavMeshBoundsVolume, NavAreas, avoidance), the Environment Query System (EQS generators, tests, C++ FEnvQueryRequest), AI Perception (sight/hearing/damage senses, ConfigureSense, OnTargetPerceptionUpdated), and StateTree (UStateTreeAIComponent). Use when creating enemy/NPC behavior, pathfinding/movement to targets, decision-making logic, environment queries for cover/flanking/positions, sensing the player, or replacing Behavior Trees with StateTree.

kevinpbuckley Updated 605 repo stars

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kevinpbuckley/unreal-engine-skills/tree/main/skills/core/ue-ai-and-navigation commit 08d3c3a97c

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npx skillmds@latest add kevinpbuckley/ue-ai-and-navigation