Ue Gameplay Framework

Implement Unreal's gameplay framework in C++ — GameInstance, AGameModeBase/AGameMode, AGameStateBase/AGameState, APlayerController, APawn/ACharacter, APlayerState, and AHUD — including the server-only spawn/login flow, possession, controller-pawn lifecycle, and which class each piece of logic belongs in. Use when setting up game rules, default pawn/controller classes, player login/spawn/possession, replicated game or player state, match-state machines, respawn logic, or deciding "where does this code live?"

kevinpbuckley Updated 605 repo stars

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kevinpbuckley/unreal-engine-skills/tree/main/skills/core/ue-gameplay-framework commit 91cd306cea

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npx skillmds@latest add kevinpbuckley/ue-gameplay-framework