Game UI Asset Pipeline

Generate, clean, slice, validate, and import AI-created game UI assets for Godot projects. Use when Codex needs to create or refine icon sheets, dish/ingredient icons, HUD glyphs, anime-style UI skins, nine-slice panels, button states, chips, decorations, or other raster UI assets while preserving a consistent lightweight 2D game art style and avoiding bad cutouts, dirty alpha, broken slicing, or Godot layout regressions.

kiakun-collab Updated

File contents

kiakun-collab/kiakun-skills/tree/main/skills/game-ui-asset-pipeline commit 7a95817aae

Frequently asked questions

npx skillmds@latest add kiakun-collab/game-ui-asset-pipeline