User Research
When to Use
When you need to understand user needs, validate a concept, or test whether a design works before or after building.
Core Jobs
1. Choose the Research Method
| Method | Use When | Output |
|---|---|---|
| User interviews | Understand problems, motivations, context | Qualitative insights |
| Usability testing | Test if design works | Issues + severity |
| Survey | Quantify attitudes at scale | Stats + verbatims |
| Diary study | Understand longitudinal behavior | Behavioral patterns |
| Card sorting | Information architecture | Navigation structure |
2. Write the Discussion Guide (Interviews)
Structure:
- Intro (5 min): purpose, permission to record, "no wrong answers"
- Warm-up (5 min): their role, context, how they currently solve the problem
- Core questions (30 min): open-ended, one topic at a time
- Concept test (optional, 10 min): show prototype, ask to think aloud
- Wrap-up (5 min): anything else they'd like to share, referrals
Rules:
- Start broad ("tell me about your workflow") before specific
- Never lead: "Do you find it confusing?" → "What do you think of this?"
- Silence is OK — let them fill it
3. Run the Session
- Recruit 5–8 participants per segment (enough to see patterns)
- Two people: one facilitates, one takes notes
- Record (with permission)
- Note quotes verbatim, not paraphrases
4. Synthesize Findings
- Affinity mapping: group observations by theme
- Write insights: "Users who X tend to Y because Z"
- Don't report "5 users said X" — report what it means
Key Outputs
- Research plan (goals, methods, recruit criteria)
- Discussion guide / test script
- Synthesis report with actionable insights
- Recommendations linked to design or product decisions
Anti-Patterns
- Research after building (too late to change)
- Leading questions that confirm existing beliefs
- Recruiting friends/coworkers (not real users)
- Reporting what users said without interpreting what it means