Particle Effects

Generate master-level particle effects for web projects using Three.js, Canvas 2D, WebGL, or WebGPU. Translates visual intent into precise, production-quality implementations with correct physics, rendering, and the aesthetic judgment of top creative studios (Lusion, Active Theory level). Use when: "particle effect", "particles", "particle system", "floating dots", "background animation", "mouse trail", "dissolve effect", "smoke effect", "galaxy animation", "text morphing particles", "hover burst", "scroll reveal particles", "radial pulse", "fluid simulation", "physics sandbox", "ambient background", "point cloud", "particle playground", or any request involving animated dots, sprites, or procedural motion effects on a webpage. Also use when the user describes a visual effect that involves many small moving elements, even if they don't use the word "particle" — e.g., "I want sparkles following the cursor", "floating dust", "stars in the background", "text that breaks apart", "confetti explosion", "smoke wisps

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kohoj/skills/tree/main/particle-effects commit 444dbf5989

Frequently asked questions

npx skillmds@latest add kohoj/particle-effects