claude-fable-5-skills
10 battle-ready Agent Skills for Claude Fable 5 and 5.1 — the first skill collection designed around how Claude Fable 5 actually behaves, not how older models needed to be babysat. Fable 5.1 (released 2026-09-01) runs Fable 5 prompts unchanged; the skills fold in its documented behavior differences.
See README.md for the full list and design principles. Each individual skill lives in its own folder: skills/<name>/SKILL.md.
The 10 skills
skill-refactorer— audits pre-Fable-5 skills/prompts (and Fable 5 skills now running on 5.1), deletes capability-compensation scaffolding, keeps real guardrailsact-when-ready— stops over-planning and re-deriving settled facts at high efforteffort-calibrator— picks the right effort level per workloadno-gold-plating— prevents diffs bigger than the ask, including test files out of proportion to the changegrounded-progress— ties status reports to tool-result evidencescope-guard— separates diagnosis from unrequested state changessubagent-orchestration— patterns for parallel delegation, fresh-context verifiers, and batched tool callsmarkdown-memory— file-based lesson memory with maintenance disciplineautonomous-continuation— keeps unattended runs from stallingregrounding-summary— final reports readable by someone who saw none of the work
Install
/plugin marketplace add kpab/claude-fable-5-skills
/plugin install fable5-skills@claude-fable-5-skills