Design Principles

UX laws and design reasoning — cognitive load, Gestalt grouping, Fitts/Hick/Miller, visual hierarchy, and extracting a visual identity into a reusable spec. Use when deciding why a layout should be one way rather than another, or justifying a critique — hierarchy, grouping, spacing rationale, nav structure, cognitive load, perceived performance — and when matching an existing visual identity. Not for rule-checking finished UI (web-interface).

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