Game Balance

Analyze and tune balance in MechaScrapyard — stat progression curves, resource income rates, upgrade cost scaling, glory pool thresholds, prestige cycle feel, and combat rewards. Use this skill whenever the user asks about balance, tuning, numbers, pacing, or whether something feels right or wrong in the game loop. Trigger on: "does the prestige feel rewarding enough?", "is scrap income too slow?", "stat growth feels grindy", "glory feels too low", "is the upgrade curve fair?", "what should I tweak to make cycle 2 feel different?", "combat doesn't pay off", "street cred threshold too hard to reach", or any question about whether game numbers feel good. Also trigger when the user is about to design a new phase or mechanic and needs to know if it fits existing balance ranges.

kursku Updated 55 repo stars

File contents

kursku/skills/tree/main/packs/global-skillshare-import/wave-006/game-balance commit 2e080691c0

Frequently asked questions

npx skillmds@latest add kursku/game-balance