Thumb First Design

The design-judgment layer of the thumb-first mobile suite — decides WHAT the right mobile pattern is and WHY, platform-agnostic across web and native. Reasons through named designer lenses (Hoober, Hurff, Wroblewski, Clark, Rausch, Budiu, Allen, de With, Nelson) with context-aware weighting, and surfaces decision forks where there's no single right answer. Two modes: plan a feature's mobile design before code, or audit an existing one. Use for navigation-pattern choices (tab bar, drawer, bottom sheet), thumb-reach and action placement, mobile forms, gestures vs visible controls, and mobile design critique — or when the user mentions mobile design, mobile UX, thumb zones, one-handed use, bottom sheets, or mobile navigation. Usually run via the /thumb-first umbrella (which also runs platform checks); invoke directly for design judgment only. For web/PWA technical defects use thumb-first-platform.

kylezantos 948c20c 12 files · 159.9 KB Updated

File contents

kylezantos/thumb-first/tree/main/skills/thumb-first-design commit 948c20c4c5

Frequently asked questions

npx skillmds@latest add kylezantos/thumb-first-design