Libgdx 3d Rendering

Use when writing libGDX Java/Kotlin code involving 3D rendering — ModelBatch, ModelInstance, Model loading (G3DJ/G3DB/OBJ), ModelBuilder procedural meshes, Environment and lighting (DirectionalLight/PointLight), PerspectiveCamera, Materials and Attributes (ColorAttribute/TextureAttribute/BlendingAttribute), AnimationController, or camera controllers (CameraInputController/FirstPersonCameraController). Use when debugging black 3D models, missing lighting, wrong camera setup, animation not playing, or model disposal issues.

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kyu-n/gdx-claude-skills/tree/main/skills/libgdx-graphics-3d commit 2feae4fa75

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-3d-rendering