Libgdx Application Lifecycle

Use when writing a libGDX ApplicationListener or ApplicationAdapter, structuring a game's main class, or debugging lifecycle issues like missing disposal, initialization crashes, or incorrect pause/resume behavior. Use when asking where to put initialization code, how to get delta time, or which types need dispose().

kyu-n baa01cd 9.1 KB Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-application-lifecycle commit baa01cd40f

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-application-lifecycle