Libgdx Box2d

Use when writing libGDX Java/Kotlin code involving Box2D physics — World creation/stepping, Body/BodyDef (Static/Kinematic/Dynamic), Fixture/FixtureDef, Shape types (PolygonShape/CircleShape/EdgeShape/ChainShape), collision filtering (categoryBits/maskBits/groupIndex), ContactListener callbacks, joints (Revolute/Distance/Prismatic/Weld/Mouse), Box2DDebugRenderer, pixels-to-meters conversion, or fixed timestep patterns. Use when debugging tunneling, bodies not colliding, crashes in contact callbacks, or sluggish physics movement.

kyu-n b7d0e96 13.3 KB Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-box2d commit b7d0e96fd5

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-box2d