Libgdx Bullet Physics

Use when writing libGDX Java/Kotlin code involving 3D physics with the Bullet wrapper — btRigidBody, btDiscreteDynamicsWorld, collision shapes, ContactListener, raycasting, MotionState, or debug drawing. Use when debugging segfaults, native memory leaks, bodies not moving, or collision detection failures in the libGDX Bullet extension.

kyu-n Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-bullet-physics commit 403ed9331c

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-bullet-physics