Libgdx Headless Backend

Use when writing libGDX Java/Kotlin code that runs without a display — dedicated game servers, CI/testing of non-rendering logic, procedural generation at build time, or headless simulation. Use when asking about HeadlessApplication, HeadlessApplicationConfiguration, updatesPerSecond, or what libGDX APIs work without OpenGL.

kyu-n d47ae31 8.3 KB Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-headless-backend commit d47ae31c43

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-headless-backend