Libgdx Math

Use when writing libGDX Java/Kotlin code involving math utilities — Vector2, Vector3, Matrix4, Quaternion, MathUtils, Interpolation, Intersector, Polygon, Circle, Rectangle, or spline curves. Use when debugging mutation bugs, wrong interpolation names, or incorrect collision detection.

kyu-n 32931a8 12.6 KB Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-math commit 32931a8aa7

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-math