Libgdx Particles

Use when writing libGDX Java/Kotlin code involving 2D or 3D particle effects — ParticleEffect, ParticleEffectPool, ParticleEmitter, particle loading, AssetManager integration, blend functions, or the 3D particle system (ParticleSystem, BillboardParticleBatch). Use when debugging frozen particles, compounding scale, pooled effect leaks, or wrong blend modes.

kyu-n ce46904 15.1 KB Updated

File contents

kyu-n/gdx-claude-skills/tree/main/skills/libgdx-particles commit ce46904c33

Frequently asked questions

npx skillmds@latest add kyu-n/libgdx-particles