Godot Sight

Drive the Godot Sight MCP server as the agent's eyes and hands during Godot 4 development. Use proactively whenever code, scenes, shaders, UI, or game logic are being authored, refactored, debugged, or reviewed — not only when the user explicitly asks. Triggers: writing or editing GDScript, modifying .tscn scenes, adjusting shaders, building UI/menus, implementing a story or feature, fixing a visual bug, fixing a script or logic bug, suspected regression, before marking work done, before code review, generating test evidence for a story, reproducing a user-reported bug, or any phrase like 'this looks wrong', 'it crashes', 'doesn't work', 'broken', 'verify', 'check the game', 'show me what happens', 'screenshot', 'test the menu', 'does this run', 'did I break anything'. Wraps the 12 MCP tools (doctor, project_info, verify_project, run_scene, stop, get_logs, get_runtime_state, get_scene_tree, screenshot, input_action, run_playtest, latest_report) into the development inner loop so Cursor verifies before editing

Lanc3 6b59671 3 files · 33.7 KB Updated

File contents

Lanc3/godot-sight/tree/main/cursor-skills/skills/godot-sight commit 6b59671ab1

Frequently asked questions

npx skillmds@latest add lanc3/godot-sight