Game Proposal
Generate one-page game proposal as proposal.yml files.
Workflow
Step 1: Discuss Game Concept
Before creating the proposal, confirm:
- Game title and genre
- Core mechanic: what makes this game unique
- Target audience and platform
Step 2: Generate proposal.yml
The output filename should reflect the game title, e.g. Siegel Battle.yml.
Do not change the YAML key format — it will be post-processed to HTML.
YAML Format
Version: ""
Author: ""
Game_Title: ""
Game_Type: ""
Introduction: ""
Abstract: ""
System:
- ""
TA_Platform:
- ""
Selling_Points: ""
World: ""
Competitive:
- ""
Concept_Art: ""
Game_Image1: ""
Game_Image2: ""
Play_Demo: ""
Field Descriptions
| Field | Function |
|---|---|
| Version | Version number |
| Author | Author name |
| Game_Title | Game name |
| Game_Type | Genre and format (e.g. "2D 六角棋盤 SLG") |
| Introduction | Story hook / elevator pitch for the narrative |
| Abstract | One-line game description |
| System | Core game mechanics (list) |
| TA_Platform | Target audience and platforms (list) |
| Selling_Points | What makes the game stand out |
| World | World setting description |
| Competitive | Comparable/competitor games (list) |
| Concept_Art | Concept art image using <img src="URL"> |
| Game_Image1 | Game screenshot/mockup 1 using <img src="URL"> |
| Game_Image2 | Game screenshot/mockup 2 using <img src="URL"> |
| Play_Demo | Gameplay flow description |
Key Rules
- All string values are quoted
- List items use
- ""format - Images use raw HTML:
<img src="URL">(not markdown![]()) - Do not change the key names or format — downstream converter expects this exact structure
Example
Version: "1.0.1"
Author: "PosetMage"
Game_Title: "西格爾戰記"
Game_Type: "2D 六角棋盤 SLG"
Introduction: "一位被精靈扶養過之後被遺棄的人類少女,在幾經波折之後獲得魔神復活的消息,現在跟著矮人師傅一起修練,但似乎難以說服師傅一起對抗魔神......"
Abstract: "戰棋類遊戲,類似 DnD 版的魔喚精靈"
System:
- "回合制戰棋"
- "場地有狀態 Entropy"
- "不同種族策略取捨"
TA_Platform:
- "喜歡幻想世界的策略型玩家"
- "PC, Console, Mobile"
Selling_Points: "遊戲的賣點在 Entropy 機制。 Entropy 區域內不同總族越多,行動懲罰越重"
World: "日系萌系 JRPG 風格的劍與魔法世界,有著戰士、法師、典型的精靈、矮人。世界最大的法則是 Entropy,影響著世界的運作,甚至平行世界之間也是由 Entropy 墻所阻隔。"
Competitive:
- "魔喚精靈"
- "皇家騎士團"
- "天結"
Concept_Art: "<img src=https://shinra.posetmage.com/Grimoire/Siegel%20Battle/design/concept.webp>"
Game_Image1: "<img src=https://shinra.posetmage.com/Grimoire/Siegel%20Battle/design/first.webp>"
Game_Image2: "<img src=https://shinra.posetmage.com/Grimoire/Siegel%20Battle/design/second.webp>"
Play_Demo: "戰鬥前玩家需要配置隊伍成員中不同種族的比率。戰鬥開始後,雙方會派各自的兵力配置去戰鬥,在區域內有不同種族行動會觸發讓行動困難的 Entropy 值。"