Animation Bone Mapping

Map bones between different skeletons for animation compatibility

LgrappaG 7e83c1a 977 B Updated

File contents

Animation Bone Mapping

Map bones between different skeletons for animation compatibility

Risk Level

MEDIUM

Core Rules

  • Validate bone hierarchies
  • test mapping accuracy
  • Test thoroughly before deploying

Response Pattern

When Using This Skill

  1. Create bone mapping
  2. Validate the implementation
  3. Test edge cases and error conditions
  4. Ensure performance meets requirements

Usage Contexts

  • Cross-skeleton compatibility
  • animation reuse

What NOT to Do

  • Mapping errors
  • bone mismatches
  • Deploy without testing

Key Requirements

  • Understand the use cases before application
  • Follow the documented response pattern
  • Validate results in the target environment
  • Monitor for performance impact

Further Learning

Review related skills and documentation for deeper understanding of related systems and best practices.

LgrappaG/Workflows-Agents/tree/main/skills/animation-bone-mapping commit 7e83c1a1d5

Frequently asked questions

npx skillmds@latest add lgrappag/animation-bone-mapping