Build Shader Stripping
Strip unused shaders and variants from build to reduce size
Risk Level
MEDIUM
Core Rules
- Implement properly
- Test thoroughly
- Validate results
Response Pattern
- Design appropriate approach
- Implement solution
- Test edge cases
- Validate quality
Usage Contexts
- Build size reduction
- Development workflows
What NOT to Do
- Removing used shaders
- Incomplete testing
- Deploy without validation