Development Asset Hot Swap

Replace game assets at runtime without scene reload or visual artifacts

LgrappaG Updated

File contents

Asset Hot-Swap

Replace game assets at runtime without scene reload or visual artifacts using GPU cache invalidation.

Risk Level

MEDIUM

Core Rules

  • Support >=50 concurrent asset replacements
  • Maintain material bindings across 95% of mesh instances
  • Achieve <300ms hot-swap latency
  • Guarantee zero visual glitches

Response Pattern

  1. Invalidate GPU renderer cache
  2. Load new asset via async import
  3. Rebind material/mesh in batch operation
  4. Verify GPU memory state post-swap

Usage

  • Texture artist iteration during gameplay
  • Mesh optimization testing (LOD variants)
  • Material authoring with live feedback
  • Prefab variant testing without rebuild
  • Shader variant switching at runtime

What NOT to Do

  • Material references breaking after swap
  • Dangling pointers from descriptor reuse
  • Visual artifacts from partial updates
  • VRAM exhaustion from orphaned assets
  • Race conditions with active render jobs

LgrappaG/Workflows-Agents/tree/main/skills/development-asset-hot-swap commit 98c7a6ab28

Frequently asked questions

npx skillmds@latest add lgrappag/development-asset-hot-swap