Development Live Edit Scenes

Multi-user scene editing with live collaboration and conflict resolution

LgrappaG f810229 1.1 KB Updated

File contents

Live Edit Scenes

Enable multi-user scene editing with automatic conflict resolution and delta synchronization.

Risk Level

HIGH

Core Rules

  • Enable multi-user editing with automatic conflict resolution
  • Preserve transform hierarchies across 100+ simultaneous objects
  • Maintain <200ms delta sync latency
  • Support full undo/redo for remote changes

Response Pattern

  1. Implement optimistic locking with grace periods
  2. Encode changes as delta patches
  3. Validate hierarchy consistency
  4. Replicate undo/redo actions

Usage

  • Collaborative level design with 2-4 artists
  • Runtime scene composition for dynamic worlds
  • Prefab variant authoring with multiple designers
  • Multiplayer scenario building for gameplay testing

What NOT to Do

  • Simultaneous parent-child modifications
  • Network lag without conflict resolution
  • Undo/redo desynchronization across clients
  • Work loss on connection drop
  • Excessive delta encoding/decoding

LgrappaG/Workflows-Agents/tree/main/skills/development-live-edit-scenes commit f810229c78

Frequently asked questions

npx skillmds@latest add lgrappag/development-live-edit-scenes