Live Edit Scenes
Enable multi-user scene editing with automatic conflict resolution and delta synchronization.
Risk Level
HIGH
Core Rules
- Enable multi-user editing with automatic conflict resolution
- Preserve transform hierarchies across 100+ simultaneous objects
- Maintain <200ms delta sync latency
- Support full undo/redo for remote changes
Response Pattern
- Implement optimistic locking with grace periods
- Encode changes as delta patches
- Validate hierarchy consistency
- Replicate undo/redo actions
Usage
- Collaborative level design with 2-4 artists
- Runtime scene composition for dynamic worlds
- Prefab variant authoring with multiple designers
- Multiplayer scenario building for gameplay testing
What NOT to Do
- Simultaneous parent-child modifications
- Network lag without conflict resolution
- Undo/redo desynchronization across clients
- Work loss on connection drop
- Excessive delta encoding/decoding