Material Normal Mapping
Create surface detail using normal maps without increasing geometry
Risk Level
LOW
Core Rules
- Use DirectX or OpenGL format consistently
- proper UV mapping
- Test thoroughly before deploying
Response Pattern
When Using This Skill
- Import normal maps
- Validate the implementation
- Test edge cases and error conditions
- Ensure performance meets requirements
Usage Contexts
- Surface detail
- performance optimization
What NOT to Do
- Incorrect tangent space
- swapped channels
- Deploy without testing
Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact
Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.