Threejs Ambient Contact Shading

Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.

linegel Updated

File contents

linegel/threejs-complete-set-of-skill/tree/main/skills/threejs-ambient-contact-shading commit ae274c2999

Frequently asked questions

npx skillmds@latest add linegel/threejs-ambient-contact-shading