Threejs Procedural Buildings And Cities

Compile procedural buildings, cities, and semantic site assemblies in Three.js r185 WebGPU/TSL. Use for building massing and facades, city-scale architectural batching and LOD, or deterministic placement of heterogeneous site assets around architecture.

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linegel/threejs-complete-set-of-skill/tree/main/skills/threejs-procedural-buildings-and-cities commit 5c96e78a69

Frequently asked questions

npx skillmds@latest add linegel/threejs-procedural-buildings-and-cities