Threejs Procedural Materials

Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with explicit output ownership.

linegel ac66358 5 files · 24.4 KB Updated

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linegel/threejs-complete-set-of-skill/tree/main/skills/threejs-procedural-materials commit ac66358ba6

Frequently asked questions

npx skillmds@latest add linegel/threejs-procedural-materials