Threejs Procedural Motion Systems

Animate semantic state with deterministic Three.js WebGPU/TSL motion. Use for launch or staging kinematics, seekable transform timelines, recurrent fixed-step motion, frame-rate-independent follow, GPU-resident instance motion, moving-frame docking or reparenting, and environment-driven actors.

linegel 098cbb7 4 files · 32.0 KB Updated

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linegel/threejs-complete-set-of-skill/tree/main/skills/threejs-procedural-motion-systems commit 098cbb7969

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npx skillmds@latest add linegel/threejs-procedural-motion-systems