Threejs Scalable Real Time Shadows

Fit scalable directional cast shadows in Three.js r185 WebGPU/TSL. Use when choosing one bounded shadow, CSM, tiled arrays, or cached clipmaps; stabilizing projection, filtering, or bias; or fixing invalidation, caster parity, bindings, or sustained cost.

linegel Updated

File contents

linegel/threejs-complete-set-of-skill/tree/main/skills/threejs-scalable-real-time-shadows commit 1f3111350d

Frequently asked questions

npx skillmds@latest add linegel/threejs-scalable-real-time-shadows