Dungeon Crawler
A classic stone dungeon built from parametric primitives. Multiple interconnected rooms connected by narrow corridors, with torches on walls, treasure chests, stone pillars, a portcullis gate, and descending stairs. The scene demonstrates cave ambience, fire audio emitters, pulse glow on torches, bouncing loose stones, and a guided exploration tour.
Scene Layout
- Entry chamber (south) with descending stairs from the surface
- Main hall (center) with tall pillars and a vaulted feel
- Treasure room (east) with chests, a spot-lit golden orb, and guarded gate
- Corridor connecting entry to main hall and branching east to treasure room
- Torches mounted on walls with fire audio and pulse glow
- Loose stones on the floor with bounce behaviors
- Patrol orb following a path through the main hall
Audio
- Ambient cave drips and deep resonance (global)
- Spatial fire crackle on all torch emitters
Behaviors
- Torch flames pulse with breathing scale effect
- Loose stones bounce periodically
- Treasure orb bobs with a golden glow
- Patrol orb follows a path through the main hall
How to Load
gen_load_world({ "path": "dungeon-crawler" })
To customize, fork it first:
gen_fork_world({ "source": "dungeon-crawler", "new_name": "my-dungeon" })