Game Development Behavior Tree

Use when a cross-engine gameplay task needs a Layer 2 shared-runtime behavior-tree design for hierarchical priorities, fallback branches, running tasks, or interruptible decisions, and the agent must design or review a behavior tree without letting the tree or blackboard become a junk drawer.

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LoogacyStudio/skills/tree/main/plugins/game-development/skills/game-development-behavior-tree commit 85c054ca58

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npx skillmds@latest add loogacystudio/game-development-behavior-tree