Game Development World State Facts

Use when a cross-engine gameplay task needs a Layer 1 foundation for world facts, blackboard state, stale observations, or freshness rules, and the agent must define or review a reusable world-state fact model with explicit source ownership, observed-vs-derived boundaries, freshness policy, write permissions, invalidation behavior, and inspection surfaces.

LoogacyStudio Updated

File contents

LoogacyStudio/skills/tree/main/plugins/game-development/skills/game-development-world-state-facts commit 1f8070794c

Frequently asked questions

npx skillmds@latest add loogacystudio/game-development-world-state-facts