WebRTC Implementation
Implementing WebRTC for real-time audio, video, and data communication — from signaling and peer connection through NAT traversal, media streams, and data channels.
When to Use
- Building video/audio conferencing applications
- Implementing peer-to-peer file transfer
- Adding real-time data channels to web applications
- Building screen sharing or remote desktop tools
- Creating real-time collaboration features
WebRTC Connection Flow
WEBRTC_FLOW = {
'signaling': 'Peers exchange session metadata (SDP offers/answers) via server',
'ICE': 'Interactive Connectivity Establishment — finds best network path',
'STUN': 'Session Traversal Utilities for NAT — determines public IP/port',
'TURN': 'Traversal Using Relays around NAT — relay when P2P fails',
'DTLS': 'Datagram Transport Layer Security — encrypts all media/data',
}
class SignalingServer:
"""WebSocket-based signaling server for WebRTC."""
def __init__(self):
self.clients = {} # client_id -> websocket
def relay_sdp(self, sender: str, receiver: str, sdp: dict):
"""Relay SDP offer/answer between peers."""
if receiver in self.clients:
self.clients[receiver].send_json({
'type': 'sdp',
'from': sender,
'sdp': sdp
})
def relay_ice(self, sender: str, receiver: str, candidate: dict):
"""Relay ICE candidates between peers."""
if receiver in self.clients:
self.clients[receiver].send_json({
'type': 'ice_candidate',
'from': sender,
'candidate': candidate
})
Common Pitfalls
- TURN server not configured — only STUN works for 80% of connections; TURN needed for the rest
- Signaling bottleneck — signaling must be fast (WebSocket); slow signaling breaks connections
- No connection state handling — WebRTC connections change state; handle all states (disconnected, failed)
- Codec compatibility — not all browsers support all codecs; check in advance (H.264, VP8, VP9, AV1)
- Bandwidth estimation — sending HD video on slow connections causes buffering; use SVC or simulcast
Verification Checklist
- STUN server configured (Google's stun.l.google.com or custom)
- TURN server configured for NAT traversal fallback
- Signaling via WebSocket (reliable, low-latency)
- ICE candidate gathering and exchange working
- Media stream constraints (resolution, frame rate) configured
- Data channel (if used) established and reliable/unreliable mode chosen
- Connection state monitoring (oniceconnectionstatechange)
- Codec negotiation (H.264/VP8 for compatibility, AV1 for quality)
- Bandwidth estimation (cc.bitrate) and adaptation