Vgpu Shaders

Decide whether a Next.js 16 project should reach for **WebGPU** at all, then wire `vgpu` in: the `.wgsl` loader (Turbopack/webpack), a `"use client"` canvas that survives SSR, a `prefers-reduced-motion` path the library omits, a headless render snapshot in CI. Non-visual uses too — **compute shaders** (`compute`/`dispatch`, storage ping-pong), `pixelDiff` for visual regression, `gpuFrameTime` as a CI perf gate, server-side image generation, `vgpu/scene`. Triggers: "shader", "WGSL", "WebGPU", "vgpu", "compute shader", "GPU compute", "animated hero", "generative background", "raymarch", "aggiungi uno shader", "sfondo generativo", "calcolo su GPU". **Does not restate the vgpu API** — that is the first-party generated skill (`npx skills add vercel-labs/vgpu`) and its MCP. Records `stack.shaders`; no phase bump. Not for CSS/Motion animation (this is the top rung of that ladder), animated icons, maps, React Native, or WGSL tutorials.

lukedj78 fa05edd 4 files · 64.4 KB Updated

File contents

lukedj78/dev-flow/tree/main/vgpu-shaders commit fa05edd920

Frequently asked questions

npx skillmds@latest add lukedj78/vgpu-shaders