Forge

Forge suite — the entry point, router & orchestrator for headless 3D production on native Windows 11. START HERE when you need to create, render, rig, animate, simulate, or export any 3D asset — including polygon mesh modeling, parametric CAD, procedural geometry, PBR look-dev, UV unwrapping, baked textures, skeletal rigs, cloth/fluid sims, and web-delivery GLB export. With no argument it probes the project, picks the pipeline the situation needs, and RUNS it end-to-end by invoking each forge-* skill explicitly with the Skill tool — never narrating, always executing. `/forge <verb> [target]` dispatches to a specific forge-* skill or agent; `/forge init` writes the project's FORGE.md memory; `/forge help` shows the full stage menu. Use when the user says "use Forge", "model this in Blender", "render this headlessly", "rig this mesh", "export a GLB for the web", "generate a parametric shape", "bake textures", "UV unwrap", "run a sim", "set up Forge", or invokes /forge directly. Also use when atelier-webgl needs

luminary19 7e5c948 6 files · 67.2 KB Updated

File contents

luminary19/atelier/tree/main/skills/forge commit 7e5c9485f5

Frequently asked questions

npx skillmds@latest add luminary19/forge