Forge Animate

Forge suite — animation craft layer. Authors keyframes and F-curves, sets interpolation and easing (BEZIER/BACK/ELASTIC/BOUNCE), builds NLA clip libraries, bakes IK/constraint/sim motion to raw TRS keys, and exports skeletal + morph (blend-shape) animation to glTF/GLB, FBX, and USD formats — all headlessly from bpy Python. Use whenever animating objects or armatures, setting up keyframes, editing F-curve handles, choosing easing (ease-in-out, overshoot, bounce, spring), creating looping idles (Cycles modifier), adding camera shake (Noise modifier), baking IK/constraints before export, building NLA multi-clip sequences, exporting animated GLB for Three.js/R3F/Godot/Unity/UE5, or producing USD SkelAnimation. Also use for morph target / shape-key animation. Web/mobile compression of the exported GLB is forge-optimize's job (always Meshopt, never Draco, for animated/morph assets) — this skill hands off to it, it does not run gltf-transform itself. Run = call the Skill tool with the exact name. Saying "now run for

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luminary19/atelier/tree/main/skills/forge-animate commit 4bc8f06af0

Frequently asked questions

npx skillmds@latest add luminary19/forge-animate