Forge Brief

Forge suite — define the 3D asset brief and write FORGE.md (the project-memory file every other Forge skill reads). Produces: a completed FORGE.md at the project root with target engine, coordinate system, poly/texel budgets, render settings, PBR workflow, the determinism contract (seed + sample counts for idempotent rebuilds), output paths, and (when ATELIER.md is present) the extracted world/aesthetic/signature-moment/OKLCH-hue that drives look-dev. Use this FIRST whenever starting any Forge 3D pipeline — including "define the asset", "set up a 3D project", "what are the budgets for this mesh", "create FORGE.md", "brief a 3D asset", "extract the aesthetic from ATELIER.md for Blender", "what engine is the target", "set poly budget", "set texel density", "configure render engine". (The bare "init Forge" / "forge init" phrase is owned by the `forge` router's `init` mode, which scaffolds FORGE.md inline and then calls this skill — this skill does not claim that trigger.) HEADLESS-ONLY: driven from code, output

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File contents

luminary19/atelier/tree/main/skills/forge-brief commit 7028833b95

Frequently asked questions

npx skillmds@latest add luminary19/forge-brief