Forge Export

Forge suite — format matrix, glTF/GLB/USD/FBX export, and engine import conventions. Produces a validated, engine-ready asset (GLB, USDC, FBX, or USDZ) from any Forge working file. Use whenever: exporting a Blender scene or procedural mesh to glTF/GLB; converting FBX, OBJ, or STL to GLB; building a USD stage for multi-DCC pipeline; packaging USDZ for iOS AR / Quick Look; importing a GLB into Unreal Engine (Interchange, Nanite, FBX naming), Unity (FBX/glTFast, ORM pack, axis bake), or Godot 4 (headless --import, sidecar .import, collision suffixes); fixing 100× FBX scale; choosing between glTF, USD, FBX, OBJ, Alembic, STEP for a given pipeline stage; or producing a web-ready GLB and handing it to forge-optimize for the atelier-webgl handoff (forge-optimize owns the final Skill(atelier-webgl) call). HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.

luminary19 c928edf 9 files · 115.9 KB Updated

File contents

luminary19/atelier/tree/main/skills/forge-export commit c928edf685

Frequently asked questions

npx skillmds@latest add luminary19/forge-export