Forge Intake

Forge suite — physical-world and AI-world 3D intake. Converts real-world photo sequences into production-ready meshes or Gaussian splats (photogrammetry via COLMAP/Meshroom/ RealityScan), trains and exports Gaussian-splat / NeRF scenes (gsplat, Nerfstudio Splatfacto), and turns AI-generated raw geometry into clean, game-ready assets (Meshy/Tripo/TripoSR/Hunyuan3D → retopology + UV unwrap + texture rebake → GLB/FBX). Use whenever you need to: process a photo scan, run photogrammetry, reconstruct a 3D scene from images, train a Gaussian splat, convert a .ply splat file, generate 3D from a text prompt or reference image, clean up a raw AI-generated or scanned mesh, retopologise a dense scan, rebake textures off a raw scan, fix non-manifold geometry on raw capture, or make a raw scan/AI mesh game-ready. This is the INTAKE gate for raw scan/AI geometry only — for retopo/decimation/LOD of an EXISTING clean mesh use forge-topology; for PBR baking on a clean mesh use forge-texture. Produces validated GLB/FBX/PLY read

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npx skillmds@latest add luminary19/forge-intake