Forge Light

Forge suite — lighting rigs, HDRI/IBL, and color management for headless 3D renders. Delivers studio-quality, physically-correct lighting setups (three-point area-light rigs, IBL/HDRI world environments, turntable/catalog rigs, shadow catchers, cycloramas, and light linking) plus truthful color management (AgX/ACES/OCIO, texture color-space tagging, false-color QA). Use whenever setting up lights for a Blender scene, choosing a view transform (AgX vs ACES vs Standard), wiring an HDRI environment texture, configuring color management for a render, fixing blown-out or washed-out renders, or verifying exposure with a false-color pass. Covers: "light the scene", "add a three-point rig", "studio lighting", "HDRI setup", "IBL", "PolyHaven HDRI", "shadow catcher", "rim light", "AgX tone mapping", "ACES pipeline", "OCIO config", "color space", "Non-Color texture", "exposure stops", "false color pass", "color management mismatch". HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge sui

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Frequently asked questions

npx skillmds@latest add luminary19/forge-light