Forge Material

Forge suite — PBR shading, glTF material model, and Blender Principled BSDF authoring (the lookdev layer). Produces verified Blender materials and glTF-export-ready (round-trip-checked) node graphs with correct metal/rough maps, ORM channel packing, normal maps, and glTF KHR extension wiring — the shipping GLB itself is emitted by forge-export — then renders to PNG for visual QA via Cycles headless. Use whenever authoring or debugging PBR materials, setting metallic/roughness/IOR/clearcoat/transmission/sheen/anisotropy, building Principled BSDF node graphs in Python (bpy), packing ORM textures, exporting glTF/GLB with correct material settings, wiring KHR_materials_clearcoat / KHR_materials_transmission / KHR_materials_volume / KHR_materials_emissive_strength / KHR_materials_anisotropy / KHR_materials_iridescence, converting DirectX to OpenGL normal maps, diagnosing sRGB/non-color space errors, validating glTF material output with gltf-validator, or understanding the Blender→glTF Principled BSDF mapping table

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luminary19/atelier/tree/main/skills/forge-material commit b0605c3d70

Frequently asked questions

npx skillmds@latest add luminary19/forge-material